Weapon components. Same here. Like the human factions in some universes having nearly all ballistic weapons missiles and strike fighters and the aliens having plasma throwers. Noble. 在《 群星 》中,一般情况下可以在 殖民 星球表面建造工程实验室或者. Ship designer. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. 1; Reactions: Reply. Strange. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Lasers have lightspeed propagation and theoretically infinite range but are limited to direct fire only and require excessive energy levels. Lost a war and been subjugated by the overlord. Yeah seriously, speaking as someone who’s tweaked every Paradox game from CKII on up to Stellaris, cracking open the code on these games you’ll see how many numbers are easily accessible under their hood. 200% damage against shield. Stellaris countering mechanics in combat are very useful to know when dealing with Endgame Crysis or similar entities, and that applies here as well. I'll take all the armor and hull damage bonuses please. Stellaris Wiki Active Wikis. In addition, the guide will also feature loadouts that are tailored specifically for dealing with the End-game Crisis events. The Plasma then starts doing its work when your fleet may have. If your shields and armor can take it, good. Ship. Any tips on what situation/role which weapon class wins out?This article is for the PC version of Stellaris only. for the wraith itself, i only had ~40k fleet strength but tier 5 techs and dommed on it. puts it on the level of lvl 2 laser / kinetics, so you should compare it with that; And at that point. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD wins quiet. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Paradox. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. I equipped my corvettes with a null void beam, plasma thrower, and mining drone laser. I cannot afford this right now, and I don't know how to change it. Based on information provided on the wiki, here is a summary of what affects the weight of technologies (the probability of drawing the card for a given tech): scientist expertise in certain category. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Any tips on what situation/role which weapon class wins out?One factor being that Plasma is now the only energy weapon choice for L-slots which is as good as firing blanks. Ship. Make sure you have Gamma Lasers and Gauss, also research the lower tier weapons as they access some of the others. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Report. Ship designer. 8. Ship. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. The plasma does more to them than a laser because of the bonus to armor and. *I prefer missiles and carriers vs. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire:. Ships. . #1. Crystal shard throwers aren't obtainable anymore. 类型:能量. Ships. Ships. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way. Those beats all anti-armor weapon in damage, and dps. Tinca12. I. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. The standard infantry. The thing is the plasma throwers rate of fire has a huge hidden effect on your dps. Military Theory (Tier 4) Cost: 6000, Weight: 45This article is for the PC version of Stellaris only. Do the normal path of laser research then plasma research. Minimum range combined with firing arc is a horrible concept. this is even more pronounced for rare technologies. 1. View this video if you want to lea. Ships. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Their strengths are stronger (even more damage to armor/hull), but their weaknesses are. the corvettes are pretty much there to swarm things keeping them engaged further from my harder hitting ships and to strip shields. shields) and have longer range than plasma at all sizes. They can expand, so block them off if you don't want them to. Core components. I've only ever seen an AI doomstack once, and it was from a federation before 2. I personally like to make separate fleets based on engagement range, as well, but I don't know how others view the strategy. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. io, really simple chart making site. g. Stellaris Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3This article is for the PC version of Stellaris only. 7% based on my calcs) and still retain. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Stellaris fleet getting destroyed. When it comes to AI you need plasma only until you get proton, and neutron launchers. Any tips on what situation/role which weapon class wins out?Nebula systems look amazing now! : r/Stellaris. Missile Defense. I have 50 destroyers fitted with flak turrets and that is my fleet’s. Usually once you get tier two plasma, and special resource you should put laser research on the backburner. 9, where plasma is slightly OP due to all weapons and armor working differently back then. This article is for the PC version of Stellaris only. 8, 3. Compatible with Stellaris V3. Two autocannons and a plasma weapon. Before 2. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to. Core components. They take up 0 slots and 0 points. If you check the wiki youll see most of the tier 1 to 5 lasers and kinetics are near identical (lasers bonus vs armour, better accuracy. 6M Plasma Cruiser - proof. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Mods Used: Extra Ship Components 3. Ascension perks. This article is for the PC version of Stellaris only. Weapon components. Plasma also has lower accuracy and I think a slightly longer cooldown per shot. This article is for the PC version of Stellaris only. Cruisers - distance 50 - plasma thrower on L cannon, and 2 of the M cannons with the other being a coil gun This a pretty decent ship design, although you really want to be transitioning towards Proton Launchers and Kinetic Batteries. Projectile weapons are generally the most effective in terms of scalability, versatility and damage-to-power ratio, particularly electromagnetically propelled railguns or coilguns. Stellaris > General Discussions > Topic Details. Choose weapons that ignore or are more effective against the enemy’s ship design. 170. If you only have lasers at least get something that is good vs shields. Use the interceptor section and equip it with 3 plasma throwers, 2 armor, and 1 afterburner for increased evasion unless Enigmatic Encoders are available, which give a +20% boost in evasion. 3 and was established from the information provided in this meta-tech tree:. You can disagree all you want, but I've won a lot of games of Stellaris while not designing my own ships, hence why. ago. Lithoids went with imagining a couple different types of silicon lifeform and how that might tie into Stellaris, giving them biological traits based on crystal skin, gas exhaust, and explosive spoor. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. As it says. This will slaughter entire fleets. As it says. vs FX2: win, 105. It seems as though Plasma Cannons are intended to be the energy weapon complement to the Stormfire Autocannon: both weapons do additional hull damage (+50% for plasma, +25% for stormfire); both weapons do considerable damage damage to one kind of defense (+100% to armor for plasma and +50% to shields for stormfire) but only. Disruptors I mostly don't use unless. Fallen Empires are cool, but they can't tread water with an empire that controls 2000 star systems around the galactic core. . Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Ship. Ships. Full Disruptor fleets can be a thing, but the issue is raw DPS. Because, I can't really decide if Ballistics, Lasers, or missiles are better than the other two. 4. As long as you bring anti-shield stuff too. Ship designer. Ship. Ships. Ships. plasma is better vs armor and hull. Ships. Plasma, rail and laser weapons can be combined, but don't go for a 33-33-33 or 50-50 split. my default fleet in the middle game was: 3 battleships. These are also easily moddable via its file, see #Tiers . Early-to-mid-game, cruisers with medium slot plasma and a hangar are OP. 1. CryptoIt takes longer because all those pops keep pestering your scientists for the new PiePhone970 when all they want to do is invent a better plasma thrower. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ago. Lasers on the other hand are required to unlock Proton/Neutron Launchers and Particle/Tachyon Lances. One of my favorite Stellaris events so far was when I put my chokepoint in a pulsar system -- all shields nullified -- and created platforms that target armor/hull. ; About Stellaris Wiki; Mobile view Carrier cruiser spam is exceptionally powerful mid-game if the enemy doesn’t have any screeners, I find. 392K subscribers in the Stellaris community. increases chance of technologies from given category. Plasma and Coilguns are early-game tech that's holding back this ship design. 等离子发射器 (Plasma Throwers) 解锁:在鼠标浮层中查看. If you're instead going the distruptor route for those, I'd recommend putting on 3 kinetic batteries and 2-3 plasma throwers. Nice. Try plasma/null beam, easy early techs that will scale great the longer the. This article is for the PC version of Stellaris only. This article is for the PC version of Stellaris only. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. - Plasma Throwers - Proton Launchers - Space Torpedoes - Swarmer Missiles Other weapon technologies remain normal technologies. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. 2. 2. Neutronium armor and the crystal plating in A slot. With energy weapons. Store Mods Forum Launcher Mods Forum LauncherIf they're not using point-defence, you could counter them with a lot of missile weapons, which are longer range and pack a heavy punch that ignores shields. Stellaris Wiki Active Wikis. Ship designer. L-slot weapon), medium range (M-slot weapons like plasma thrower, auto-gun / rail gun - no wait, not those as you didn't want more guns - laster) and short range (point-defence / flak, all the other weapons including missiles) you. That way, you have significant bonuses against all three 'health bars' of a fleet. full evasion and quick damage ("assault ships") I was far beyond the limit if I could afford to lose resources for a while. vs FS: win, 133. Focused Arc Emitters. Content is available under Attribution-ShareAlike 3. 2. 28. The Best end all weapon combination is 50% Disruptor 3 and 50% Plasma3. 18 days - but if you allow for an M. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;Paradox. But their lower tracking makes them pretty weak against anything smaller. Stellaris Wiki Active Wikis. 18 less) and 5. Ships. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Plasma weapons are good if you want to specialize a ship for a type of enemy, like something with no shields and heavy armor. I really enjoyed my artillery fests but that playstyle is ded now. Disruptors and the new L-size autocannon are a joke with 40 range on a battleship (shortest range ship computer only advances to 50 range). . Core components. Store Mods Forum Launcher Mods Forum LauncherStellaris Wiki Active Wikis. These guys would seemingly go as far as needed. Ships. Ship. my amount of ships goes like this 15 corvettes,7 destroyers and 5 cruisers for every battle ship, i have 5 BS. Makes them able to get through both armour and shields. Weapon components. Ships. Moreover,what is a strike craft in stellaris? Strike craft now move significantly faster, reinforce losses faster, and have increased tracking and evasion. 2. So im planning to kill the ether drake with a 40k fleet of ten battleships (plasma throwers and tayton lances) and 51 cruiser with plasma throwers, is that safe? Last edited by Azedeco ; Feb 21, 2017 @ 12:43pmPlasma throwers and kinetic artillery is very strong, for example. Business, Economics, and Finance. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Playing on Insane level w/o ironmode. How soon you can start shooting. Easy, plasma. 6. This guide will be updated with every major stellaris patch being released. Any tips on what situation/role which weapon class wins out?As it says. Ship self repair is either from space borne aliens, admirals, or living metal (and ok, there’s a shroud reward too). Energy req. My current income is 400 energy and 900 minerals. The blue weapon is a tachyon lance, at the end of the laser tech tree. 50% or better evasion. Avoid missiles and torpedoes. The best weapons are a combination of driver and lasers. As it says. 4. As it says. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Energy weapons tend to trade DPS for that armor pen. Core components. Corvettes. 1. 2 Particle Launcher 2. 1. 2 Ancient Cavitation Collapser 2. TheMoe Colonel. Railguns strip the shields while the plasma throwers melt through the armor and hull. 0 unless otherwise noted. If you're on the offensive, you don't have many options to prevent disengagement other than tweaking your ship setup, and hunting them down before they can repair. If you can get a P slot instead of an S slot, PD largely outperforms plasma at every tech level - even where plasma gets a slight edge, PD is still vastly preferable on the basis of getting a complete blowout against anyone using missiles. Anything explosive, don't bother this patch. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to. 1. 7% based on my calcs) and still retain. Ships. vs FM: win, 104. . 2 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Do you have. Ship. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. Pvp is played mostly with destroyers and some cruisers. Proton/Neutron Launchers are more or less just an upgrade on Plasma, and once you get them you phase out plasma in favor of these superior weapons. Hence we can look at the coverage that these two ships of the line carry: The hybrid bomber class deals better with a spread of enemies at low numbers, but performs poorly when outnumbered by escorts. And costs the same amount of energy to equip. Well if you have shield bypassing torpedoes and armour bypassing plasma throwers, your plasma throwers will still need to burn through their shields before they can actually do damage top their. Content is available under Attribution-ShareAlike 3. Plasma Throwers. 4. Plasma Cannons: tech_plasma_3: Plasma Throwers: tech_plasma_1: Plasma Thrusters: tech_thrusters_3: Plasteel Materials:. 1 Mining Laser 2. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to. This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Stellaris Real. The red sensors with antimatter reactors and blue thrusters with level 3 hyperdrive. Neutron sweep. plasma throwers aren't directly linked to other techs, but their chance to pop up is reduced by 50% if you don't have the "red laser" tech (ie. Stellaris Wiki Active Wikis. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. Go to Stellaris r/Stellaris. The back slot is also a neutron launcher. Add in some PD if the enemy uses missiles (but not flak) and you're good to go. This article is for the PC version of Stellaris only. It was probably the toughest war I ever had to fend off defensively, but I never had one like it again. the second one says your SPA broke down and you need to spend 3k alloys to fix it or it stays unproductive for a while. The last time I used anything other than what you described* was when I got the Null Void on my first colony. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. (plasma thrower/accelerator) first. ; About Stellaris Wiki; Mobile viewAt the same time you can devellop a new medium ranged station using the rail guns, another one using the plasma thrower and so on. mid range (G and / or H) 10 or 15 destroyers. How do I survive. Going for both options is reliable since both. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. 伤害:12-25. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. 3. i tried usind disrupters but i fewlt like they kinda suck so i made a fleetthat has a bit of everything, for example my arty battleship has tachyon lance, 2 photn launchers, a laser and a plasma thrower, and the last slot in the back kinetic arty, the carrier battleship is kinda the same but with giga canon and strikecraft, the titan in my. 3 Plasma Launcher 2. They have the. If we're talking max tier lasers and plasma (T5 lasers T3 plasma), the in RAW dps, plasma is superior both in damage and in hull/armor bonuses. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Generally plasma is better in most cases. Gubernator Sep 24 @ 2:11amHey, Stellaris Xbox One player here and recently I've been wanting to put a bullet in my head. It has higher armor penetration, which will lead to probably more damage. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. Let's Play Stellaris, with the Mandate of Lavis PrimeThe first time I played this I try diplomacy and it failed. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. They destroyed the one fleet I have after about 70k (not included in the 300-400K) of the fleet went down. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can. Weapon components. What matters is numbers and timing. Gamma Lasers: tech. If you know you're fighting things with few/no shields, plasma will be stronger than lasers. Number 2 (and most important): if you haven’t considered increasing range (through admirals, juggernauts, doctrine, ship computers,. I think the main question is: is 2x autocannon 1x plasma better than just mass missiles on your corvettes? Because if it isn't, then the autocannons and plasma throwers are just wasted research. The tracking bonus of Lasers also disappears once you get to the Large slot. Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc Emitters: tech_arc_emitter_2: Focused Arc Emitters: tech. Alle Marken sind Eigentum ihrer jeweiligen Besitzer in den USA und anderen Ländern. On paper, the scourge missiles have a much smaller cooldown, better tracking, speed and range. Tachyon Lances: tech_energy_lance_2. Store Mods Forum Launcher Mods Forum LauncherEnergy-eating plasma beings would be a bit redundant with that. Ships. Plasma Throwers: tech_plasma_1. Report. Stellaris Wiki Active Wikis. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. It's good by itself, but doesn't lead to other more advanced weapons. Doctrine: Fluid Fleet Templates. this is even more pronounced for rare technologies. I sworn to personally dismantle every damn bolt of the fucking rusters with my plasma thrower that day. energy weapons are ok, but mostly situational (you should only ever use plasma throwers vs armor and neutron torpedoes vs shields), and you really can't go wrong with kinetic. I was wrong. This mode is primarily intended for teaching new players or for lower intensity cooperative gameplay. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. The green one is highest tier of plasma throwers. N. Stellaris Real-time strategy Strategy video game Gaming comments. So I should shift my focus to let's say 1 shield, a capacitor, then stick on as much armor I can, with plasma throwers and X-ray lasers(too early for. Ship designer. duelchaos. This article is for the PC version of Stellaris only. In general, missiles are risky as they are easily countered. My current solution is corvette spamming with plasma throwers (green) and teir 3 point defense. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Countering missile fleets in the current game is about mixing PD in with enough of a counter to their defenses to cut their ships down as quickly as you can. But combined with plasma, neutron or lances it is a really useful weapon. 维护费:0. shields) and have longer range than plasma at all sizes. Missiles always hit and has higher range, Plasma ignores armor, which monsters has, thrusters increase your evasion, which makes Corvettes even harder to hit, and Shields. At 40 repetitions you have increased the damage by 200%. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. 0 unless otherwise noted. Design doesn't matter early on. It's my default loadout for them, since in the early game it boosts fleet power enough that you can take on destroyers with a good sized swarm, and in the mid-game it's a useful loadout to deal with possible Grey Tempest. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire:. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. A direct example is the crystal entities or any of the no shield leviathans. Business, Economics, and Finance. 3 Adjustable Power Levels of Melting Destruction while using this Combined Mode. These are also easily moddable via its file, see #Tiers . 9! Should still be compat with 3. 6 What version do you use? Steam What expansions do you have installed? All of the above Do you have mods enabled? Yes Please. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Plasma has -75% to shields and +100% armor and +50% hull. But combined with plasma, neutron or lances it is a really useful weapon. Real life navies don't just sail around with nothing but Aircraft Carriers afterall. The plasma throwers will wipe any destroyers and cruisers if you’re using a combat computer and A slots that boost accuracy, while the strikecraft can handle corvettes. 416K subscribers in the Stellaris community. increases chance of technologies from given category. 9% effecient. It's the only weapon with less than 100 range to have a minimum range, and most weapons with minimum range have 120 or more maximum. Store Mods Forum Launcher Mods Forum Launcherevery single time i build an SPA one of 3 event chains happens. What do I do?Stellaris. I exchanged some plasma throwers for point defence and strike crafts, which seemed to increase the longevity of my fleet. Add in some PD if the enemy uses missiles (but not. It has higher armor penetration, which will lead to probably more damage. 3 Arc Emitter 2. But combined with plasma, neutron or lances it is a really useful weapon. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. 9, where plasma is slightly OP due to all weapons and armor working differently back then. I use corvettes until battleships are available and by that point I either use Giga cannon with neutron launchers or tachyon. They weren't particularly fast, at least at T1, but they weren't slow, either. Corvettes are love. ago 'Slow' projectile attacks like plasma are still fully calculated the instant they fire; although the graphic takes time to make it to the target, the damage. Ship. A searchable list of all technology codes from Stellaris. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Name: Tier: Type: Cost: Power: Min Damage: Max Damage: Cooldown: Average Damage: Range: Accuracy: Armor Penetration: Shield Damage Bonus: Shield PenetrationPlasma Cannon's -75% shield damage penalty doesn't matter in Minchir. Core components. Weapon components. Making you pick a development path e.